AI Insights · Timothy · July 2022
Top 5 Apple Arcade Games Performance in Australia Q2 2022
In Q2 2022, Apple Arcade games showed varied performance in Australia, with notable trends in downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Apple Arcade games in Australia exhibited a range of performance metrics across downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
Fruit Ninja® from Halfbrick Studios saw a steady increase in weekly revenue throughout the quarter, peaking at approximately $893 in the final week of June. Weekly downloads showed a significant upward trend, starting from around 8.5K in late March and reaching nearly 12.7K by the end of June. Meanwhile, weekly active users fluctuated, with a notable increase from 102.8K in late March to 99.3K by the end of the quarter.
Snake.io - Fun Online Snake, published by Kooapps, experienced a relatively stable performance. Weekly revenue remained consistent, with minor fluctuations, averaging around $250. Weekly downloads started at 8.5K in late March and ended at approximately 8.4K in late June. Weekly active users showed slight variations, maintaining an average of around 40K throughout the quarter.
Sonic Dash: Fun Endless Runner by SEGA demonstrated a varied performance. Weekly revenue saw a peak of about $2.2K in early May, while weekly downloads showed a decline from 12.3K in mid-April to 8.5K by the end of June. The game’s weekly active users peaked at 114.1K in mid-April and gradually decreased to around 94.2K by the end of the quarter.
Jetpack Joyride, another title from Halfbrick Studios, had a moderate performance. Weekly revenue peaked at approximately $1.2K in late March, with a decline to around $759 by the end of June. Weekly downloads fluctuated, starting at 6.8K in late March and reaching nearly 5.8K by the end of the quarter. Weekly active users showed a steady increase from 31.4K in late March to about 33.7K in late June.
Temple Run from Imangi Studios, LLC, maintained a consistent performance. Weekly revenue hovered around $200 throughout the quarter. Weekly downloads started at 5.2K in late March, peaking at 7K in mid-May, and ending at 5.5K in late June. Weekly active users showed a slight increase, starting from 25K in late March and reaching approximately 25.9K by the end of June.
For more detailed insights and data, visit Sensor Tower.